Follow us:

UI UX Course

UI UX Course

Enhance your skills in designing user-friendly interfaces and creating seamless user experiences with our comprehensive UI/UX course.

  • Category Web and App Development
UI UX Course

What you'll learn

  • User Interface (UI) Design Principles User Experience (UX) Design Fundamentals Design Thinking Process
  • Wireframing & Prototyping Usability Testing Interaction Design
  • UI Design Tools (Figma, Adobe XD, Sketch) Visual Design Elements Responsive & Mobile-First Design
  • UX Research Methods User Personas & Journey Mapping Information Architecture
  • Accessibility & Inclusivity in Design Portfolio Development Industry Best Practices & Trends

Course Syllabus

Week 1: Introduction to UX Design
  • a:4:{i:0;s:62:"Understanding the fundamentals of User Experience (UX) Design.";i:1;s:36:"Difference between UX and UI design.";i:2;s:86:"Overview of the UX design process: Research ? Ideation ? Design ? Testing ? Iteration.";i:3;s:49:"Exploring real-world examples of good and bad UX.";}
Week 2: User Research and Empathy
  • a:4:{i:0;s:62:"Methods of user research: Surveys interviews and observations.";i:1;s:54:"Creating user personas to understand target audiences.";i:2;s:62:"Building empathy maps to visualize user needs and pain points.";i:3;s:58:"Activity: Conduct user interviews and create empathy maps.";}
Week 3: User Journey Mapping
  • a:4:{i:0;s:62:"Introduction to user journeys and customer experience mapping.";i:1;s:69:"Creating user journey maps to identify opportunities for improvement.";i:2;s:55:"Defining problem statements based on research findings.";i:3;s:72:"Activity: Develop a user journey map for a fictional product or service.";}
Week 4: Information Architecture
  • a:4:{i:0;s:52:"Organizing content logically for improved usability.";i:1;s:41:"Creating sitemaps and user flow diagrams.";i:2;s:57:"Introduction to card sorting for structuring information.";i:3;s:67:"Activity: Build a sitemap and user flow for a basic website or app.";}
Week 5: Low-Fidelity Wireframing
  • a:4:{i:0;s:40:"Introduction to wireframing tools: Figma";i:1;s:22:"Adobe XD or Balsamiq.";i:2;s:71:"Sketching low-fidelity wireframes to plan layout and content placement.";i:3;s:63:"Activity: Create wireframes for a simple mobile app or website.";}
Week 6: Visual Design Principles
  • a:6:{i:0;s:30:"Understanding visual hierarchy";i:1;s:10:"Typography";i:2;s:26:"Color theory and spacing.";i:3;s:46:"Creating user-friendly and accessible layouts.";i:4;s:39:"Examples of good UI/UX design patterns.";i:5;s:61:"Activity: Design a basic UI screen applying these principles.";}
Week 7: Prototyping and Interaction Design
  • a:4:{i:0;s:65:"Introduction to prototyping tools (Figma Adobe XD or InVision).";i:1;s:56:"Creating clickable prototypes to demonstrate user flows.";i:2;s:68:"Adding basic interactions like transitions buttons and navigation.";i:3;s:65:"Activity: Build an interactive prototype for a wireframed design.";}
Week 8: Usability Testing
  • a:4:{i:0;s:42:"Introduction to usability testing methods.";i:1;s:50:"Conducting usability tests and gathering feedback.";i:2;s:54:"Analyzing results and identifying design improvements.";i:3;s:75:"Activity: Perform usability testing on the prototype and document insights.";}
Week 9: Design Systems and Accessibility
  • a:4:{i:0;s:62:"Understanding design systems and creating reusable components.";i:1;s:41:"Importance of accessibility in UX design.";i:2;s:68:"Applying accessibility guidelines (WCAG) to ensure inclusive design.";i:3;s:59:"Activity: Develop a small design system for your prototype.";}
Week 10: Iterative Design Process
  • a:4:{i:0;s:58:"Refining prototypes based on feedback and testing results.";i:1;s:49:"Conducting A/B testing to measure design success.";i:2;s:58:"Iterating on designs for better usability and performance.";i:3;s:54:"Activity: Revise and improve your previous prototypes.";}
Week 11: Portfolio Development
  • a:4:{i:0;s:52:"Documenting your UX design process for case studies.";i:1;s:72:"Writing effective project descriptions: problem solution and outcomes.";i:2;s:54:"Structuring and presenting projects in a UX portfolio.";i:3;s:56:"Activity: Create a case study for one completed project.";}
Week 12: Final Project and Presentation
  • a:4:{i:0;s:82:"Developing a full UX project (app or website) based on user research and feedback.";i:1;s:53:"Building a clickable prototype with polished visuals.";i:2;s:50:"Presenting your project to the class for feedback.";i:3;s:62:"Activity: Final project submission and portfolio presentation.";}

Course Syllabus

  • Understanding the fundamentals of User Experience (UX) Design.
  • Difference between UX and UI design.
  • Overview of the UX design process: Research ? Ideation ? Design ? Testing ? Iteration.
  • Exploring real-world examples of good and bad UX.

  • Methods of user research: Surveys interviews and observations.
  • Creating user personas to understand target audiences.
  • Building empathy maps to visualize user needs and pain points.
  • Activity: Conduct user interviews and create empathy maps.

  • Introduction to user journeys and customer experience mapping.
  • Creating user journey maps to identify opportunities for improvement.
  • Defining problem statements based on research findings.
  • Activity: Develop a user journey map for a fictional product or service.

  • Organizing content logically for improved usability.
  • Creating sitemaps and user flow diagrams.
  • Introduction to card sorting for structuring information.
  • Activity: Build a sitemap and user flow for a basic website or app.

  • Introduction to wireframing tools: Figma
  • Adobe XD or Balsamiq.
  • Sketching low-fidelity wireframes to plan layout and content placement.
  • Activity: Create wireframes for a simple mobile app or website.

  • Understanding visual hierarchy
  • Typography
  • Color theory and spacing.
  • Creating user-friendly and accessible layouts.
  • Examples of good UI/UX design patterns.
  • Activity: Design a basic UI screen applying these principles.

  • Introduction to prototyping tools (Figma Adobe XD or InVision).
  • Creating clickable prototypes to demonstrate user flows.
  • Adding basic interactions like transitions buttons and navigation.
  • Activity: Build an interactive prototype for a wireframed design.

  • Introduction to usability testing methods.
  • Conducting usability tests and gathering feedback.
  • Analyzing results and identifying design improvements.
  • Activity: Perform usability testing on the prototype and document insights.

  • Understanding design systems and creating reusable components.
  • Importance of accessibility in UX design.
  • Applying accessibility guidelines (WCAG) to ensure inclusive design.
  • Activity: Develop a small design system for your prototype.

  • Refining prototypes based on feedback and testing results.
  • Conducting A/B testing to measure design success.
  • Iterating on designs for better usability and performance.
  • Activity: Revise and improve your previous prototypes.

  • Documenting your UX design process for case studies.
  • Writing effective project descriptions: problem solution and outcomes.
  • Structuring and presenting projects in a UX portfolio.
  • Activity: Create a case study for one completed project.

  • Developing a full UX project (app or website) based on user research and feedback.
  • Building a clickable prototype with polished visuals.
  • Presenting your project to the class for feedback.
  • Activity: Final project submission and portfolio presentation.

Requirements

  • Laptop/computer to run lightweight softwares
  • Good wifi

Description

User Interface and User Experience Course

Dive deep into the principles of effective design and learn how to create visually appealing and intuitive interfaces that delight users. Our course is designed to equip you with the knowledge and tools needed to excel in the fast-paced world of UI/UX design. Join us and take your design skills to the next level.

  • Design principles: How to apply design principles to real-world scenarios
  • User research: How to conduct user research and understand user behavior
  • Prototyping: How to build prototypes and use design software like Figma,Adobe XD
  • Usability testing: How to perform usability testing and collect user feedback
  • Project planning: How to build a long-term project plan and iterate on it , Problem-solving: How to identify and solve problems

Who this course is for:

  • Beginners – Anyone looking to start a career in UI/UX design.Students & Job Seekers – Individuals aiming to build a strong design portfolio. Freelancers – Designers seeking to expand their services to UI/UX design. Creatives & Innovators – Anyone passiona
  • Graphic Designers – Professionals who want to transition into UI/UX design.
  • Web Designers & Developers – Those looking to enhance their skills with user-centric design.
  • Product Managers – To understand design processes and collaborate better with design teams.
  • Entrepreneurs & Startups – To create user-friendly digital products for their business.

Meet your instructors

image

Anuja Navlkar

GET ACCESS TO CURATED JOBS WITH

Dadicated career support

Exclusive access to Great Learning job board

Exclusive access to Great Learning job board

Exclusive access to Great Learning job board

Exclusive access to Great Learning job board

Exclusive access to Great Learning job board

Exclusive access to Great Learning job board

Subscribe to top courses

get this course, plus 12000+ of our top rated courses, with Personal Plan, Learn more

Starting at ₹850 per month
Cancel anytime

or
₹ 50000/-

30 Day Money-Back Guarantee Full Lifetime Access

or
  • Share
  • Gift this course
  • Apply Coupan

LEARNNOWPLANS is applied

Apply coupan

Workshop Business

Subscribe to this course and 27000+ top-rated courses for your organization.

  • Learn, Innovate and Lead with Expertise
  • 27000+ fresh users & in-demand courses
  • Professional Development Components
  • Discover, Enjoy and Master New Hobbies
  • Prepare, Excel and Thrive in your Career

Course Syllabus

Week 1: Introduction to UX Design
  • a:4:{i:0;s:62:"Understanding the fundamentals of User Experience (UX) Design.";i:1;s:36:"Difference between UX and UI design.";i:2;s:86:"Overview of the UX design process: Research ? Ideation ? Design ? Testing ? Iteration.";i:3;s:49:"Exploring real-world examples of good and bad UX.";}
Week 2: User Research and Empathy
  • a:4:{i:0;s:62:"Methods of user research: Surveys interviews and observations.";i:1;s:54:"Creating user personas to understand target audiences.";i:2;s:62:"Building empathy maps to visualize user needs and pain points.";i:3;s:58:"Activity: Conduct user interviews and create empathy maps.";}
Week 3: User Journey Mapping
  • a:4:{i:0;s:62:"Introduction to user journeys and customer experience mapping.";i:1;s:69:"Creating user journey maps to identify opportunities for improvement.";i:2;s:55:"Defining problem statements based on research findings.";i:3;s:72:"Activity: Develop a user journey map for a fictional product or service.";}
Week 4: Information Architecture
  • a:4:{i:0;s:52:"Organizing content logically for improved usability.";i:1;s:41:"Creating sitemaps and user flow diagrams.";i:2;s:57:"Introduction to card sorting for structuring information.";i:3;s:67:"Activity: Build a sitemap and user flow for a basic website or app.";}
Week 5: Low-Fidelity Wireframing
  • a:4:{i:0;s:40:"Introduction to wireframing tools: Figma";i:1;s:22:"Adobe XD or Balsamiq.";i:2;s:71:"Sketching low-fidelity wireframes to plan layout and content placement.";i:3;s:63:"Activity: Create wireframes for a simple mobile app or website.";}
Week 6: Visual Design Principles
  • a:6:{i:0;s:30:"Understanding visual hierarchy";i:1;s:10:"Typography";i:2;s:26:"Color theory and spacing.";i:3;s:46:"Creating user-friendly and accessible layouts.";i:4;s:39:"Examples of good UI/UX design patterns.";i:5;s:61:"Activity: Design a basic UI screen applying these principles.";}
Week 7: Prototyping and Interaction Design
  • a:4:{i:0;s:65:"Introduction to prototyping tools (Figma Adobe XD or InVision).";i:1;s:56:"Creating clickable prototypes to demonstrate user flows.";i:2;s:68:"Adding basic interactions like transitions buttons and navigation.";i:3;s:65:"Activity: Build an interactive prototype for a wireframed design.";}
Week 8: Usability Testing
  • a:4:{i:0;s:42:"Introduction to usability testing methods.";i:1;s:50:"Conducting usability tests and gathering feedback.";i:2;s:54:"Analyzing results and identifying design improvements.";i:3;s:75:"Activity: Perform usability testing on the prototype and document insights.";}
Week 9: Design Systems and Accessibility
  • a:4:{i:0;s:62:"Understanding design systems and creating reusable components.";i:1;s:41:"Importance of accessibility in UX design.";i:2;s:68:"Applying accessibility guidelines (WCAG) to ensure inclusive design.";i:3;s:59:"Activity: Develop a small design system for your prototype.";}
Week 10: Iterative Design Process
  • a:4:{i:0;s:58:"Refining prototypes based on feedback and testing results.";i:1;s:49:"Conducting A/B testing to measure design success.";i:2;s:58:"Iterating on designs for better usability and performance.";i:3;s:54:"Activity: Revise and improve your previous prototypes.";}
Week 11: Portfolio Development
  • a:4:{i:0;s:52:"Documenting your UX design process for case studies.";i:1;s:72:"Writing effective project descriptions: problem solution and outcomes.";i:2;s:54:"Structuring and presenting projects in a UX portfolio.";i:3;s:56:"Activity: Create a case study for one completed project.";}
Week 12: Final Project and Presentation
  • a:4:{i:0;s:82:"Developing a full UX project (app or website) based on user research and feedback.";i:1;s:53:"Building a clickable prototype with polished visuals.";i:2;s:50:"Presenting your project to the class for feedback.";i:3;s:62:"Activity: Final project submission and portfolio presentation.";}

Book Your Seat

Interested in this course for your Business or Team?

Train your employees in the most in-demand topics, with edX for Business.

Purchase now Request Information